Games: Purpose and Potential in EducationISBN10: 1441935339
Title: Games: Purpose and Potential in Education
Publisher: Springer; Softcover reprint of hardcover 1st ed. 2009 edition (October 29, 2010)
Size ePub: 1727 kb
Size PDF: 1886 kb
Pages: 259 pages
Games: Purpose and Potential in Education
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The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.
Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning.
This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.